My gaming group is at the beginning of a second Golden Age of Old West gaming using the Legends of the Old West rule set. After my first Lawmen posse was annihilated, I started a new one and, I must say, they are coming off pretty strong after their first two games.
My Lawmen have won their first two games, one against Chris's outlawed 17th Virginia Cavalry and tonight's game against Marc's 4:20 Gang, led by the infamous Halfbreed Bob. I have already built my posse up to a well-equipped eleven-strong group of lawmen and citizens, a staggering number for LOTOW.
There's something to be said for a project the second time around. For instance, you often find yourself completing all the smaller details that you never found time for initially. Case in point - I printed a colour pdf of the counters from the original rulebook and mounted them on 25mm square bases. Then I colour-coded the bases to really make them stand out on the table. Marc and I found them to be a very attractive addition to the table.
The plan is to take this project to the same level as my Gothic Horror project. I already have a solid collection of Old West terrain and buildings, but my painted collection of models had only reached 25 strong by the end of our first campaign some years ago. I've recently ordered some new miniatures - specifically, enough to paint up two new posses. My first new posse will be cowboys. I've always wanted to do a cowboy posse. Can't beat henchmen with repeating rifles. The second posse,,, actually, I'll wait on that one. Nothing wrong with a surprise now and then. I snapped a few photos of the game for your viewing pleasure.
The plan is to take this project to the same level as my Gothic Horror project. I already have a solid collection of Old West terrain and buildings, but my painted collection of models had only reached 25 strong by the end of our first campaign some years ago. I've recently ordered some new miniatures - specifically, enough to paint up two new posses. My first new posse will be cowboys. I've always wanted to do a cowboy posse. Can't beat henchmen with repeating rifles. The second posse,,, actually, I'll wait on that one. Nothing wrong with a surprise now and then. I snapped a few photos of the game for your viewing pleasure.
Marc voluntarily failed his Head for the Hills test after half of his posse was taken out of action. To add insult to injury, he permanently lost two members of his posse and the only one of my heroes who was taken out of action rolled a 66 on his recovery test. In other words, he survived against the odds and earned a bonus experience point.
However you slice it, the message is clear - Under the leadership of Marshall Mills and his deputies, the stalwart citizens of New Assumption are a united force of vengeance and justice. Outlaws beware!
Thanks for reading,
JET
However you slice it, the message is clear - Under the leadership of Marshall Mills and his deputies, the stalwart citizens of New Assumption are a united force of vengeance and justice. Outlaws beware!
Thanks for reading,
JET